POE 3.3 Shadow Starter Builds - Assassin | Saboteur | Trickster

  • Want to get some good Shadow starter builds for POE 3.3 Incursion league? Ok, you are inside the right place, MMOAH will share some builds for Assassin, Saboteur, Trickster with this article, we have now shared some witch starter builds last time, how about we go on with Shadow! And we're going to generate a POE Currency compilation of Path of Exile 3.3 builds collection, you'll be able to find them here.
    Shadow Assassin:
    1. [PoE 3.3] Frostblades Assassin. 500K DPS with Budget gear! League starter! Insane Clear Speed!
    2. [PoE 3.3] Acid Molten Strike Assassin - Uber Elder/Shaper-Viable Poison Build
    3. [PoE 3.3] Dark Pact-Skeletons Assassin ft. Gloomfang (CoC and Poet's Pen) [Shaper and friends down]
    1. [PoE 3.3] Frostblades Assassin. 500K DPS with Budget gear! League starter! Insane Clear Speed!
    Hey, Thanks for visiting my build guide. This informative guide is for anyone who want an Incursion league starters or who don't put on a lot of currency in-to farm out massive quantities of currency. This build farmed us a headhunter last league in 1 and half days.
    The build does 500K DPS using a 35C Budget. You have the ability to go cheaper (15c or lower) and have about 400K DPS.
    Also, you will learn the touch of anguish's inside the Path of Building. Individuals are this can be the perfect weapons. It is simple to use two wasp nest and find just by fine. This build is about making it use essentially zero currency.
    3.3 (UPDATE) Not really much changed with your build, that is fantastic because i was already insanely strong. I'm hoping to acquire my hands on several of the new uniques and test them out out together with the build, fo the time being, this build will likely be able to kick virtually anythings ass.
    Leveling Skill trees:
    www.poeurl.com/bOo6 Level 27
    www.poeurl.com/bOo5 Level 50
    www.poeurl.com/bQ9k Level 69
    Pantheons
    They are highly situational and fully dependant upon what you'll need with the current gear. At these times I like Yokohama and yugul as my all a rounder minor ones. It will help with reflect maps an excellent deal and Yokohama is actually pretty nice when you do not be worried about reflecting. Brine king is we should possess the primary one though.
    Leveling Uniques
    At these times I suggest taking Ewar's Mirage with your primary hands. This really is actually a financial budget Touch of anguish. Inside your off hands ideally, you will want a high Phys foil. One particualr high Phys foil is Daresso's passion.
    These guys, obviously, the classic's which can be Goldrim, Wanderlust boots, and Prismweave belt is the primary ones that pop into your head. Bear in mind these are typically going to get fairly costly during the early stages inside the league. We used rares I discovered and traveled to endgame alright. You need to get wary that you simply'll wish to farm for that gear sometimes before facing someone else responsible.
    3.3 Update: Not a great deal of changes surprisingly.
    Wither Totem Duration has become reduced from 14 to 8 seconds because of skill duration don't affecting it. Doesn't really create a large difference realistically.
    Deadly Ailments buffed. 5% more poison damage and a tad less lag.
    Performance continues to be increased. This is often a buff.
    Fenumus' Weave gone:
    Quite an enormous loss, since the gloves themselves, provided around 30% extra damage.
    Hinder can nonetheless be obtained through the Wither Totem, eventhough it's less cool since the Spider Webs.
    I won't take part in the build in 3.3 myself, but essentially you'll need to replace the mana reservation from Aspect on the Spider with something else entirely. There are two ways I'd opt for:
    1) Use rare gloves with attack speed, life and resists.
    Get an item that provides +1 to curses (I recommend either Windscream/-shriek or possibly a corrupted amulet) then uses Enfeeble/Despair inside your Blasphemy setup.
    Unless you'll be able to support your Blasphemy by way of a level 3/4 Enlighten you'll must drop Arctic Armour to begin with, which is just not a problem.
    You can also employ a Chaos Impresence or Witchfire Brew for getting a free Despair Aura, or merely put an even 5 Enfeeble inside your CWDT-IC setup. In these cases, you may exchange Arctic Armour for (Vaal) Grace since you'll have an overabundance of free mana.
    2) Use Volkuur's Guidance with Fire Damage. Exchange Arctic Armour for Anger.
    If you want you may also swap Added Chaos Damage for Immolate, but that may cause difficulty with reflect.
    Option 1) will provide you with more long-term damage, while 2) will supply you with more short-term damage, especially against bosses. The survivability and value are about the identical, but 1) will be the better starter because Volkuur's Guidance generally is a bit expensive.
    Personally, I'd go along with 2) after I had the gloves.
    If you discover any useful items during Incursion you'll be able to try to implement them also, or ask inside the thread in the event you're not sure about them.
    Pros:
    +Looks nice
    +Mostly cheap
    +You can identify everyone took action now Shaper with <10k tooltip DPS
    +Can do every map mod, doesn't depend upon leech or regen
    +Literally melts bosses
    +Tanky, can face tank almost all of the game with good gear
    +Vaal Pact nostalgia (very quickly life recovery)
    +Slows down enemies a great deal
    Cons:
    -Some BiS products are expensive
    -Destroys your GPU too as GGG's servers
    -Not HC-viable on account of lag combined with all the risky playstyle
    -Extremely backloaded damage
    -No one will would like to play along
    -Not the quickest clear speed, but Frost Blades will help out with that (check videos)
    For details: https://www.pathofexile.com/forum/view-thread/2104647
    [3.3] Dark Pact-Skeletons Assassin ft. Gloomfang (CoC and Poet's Pen) [Shaper and friends down]
    This build went untouched inside 3.3 patch notes and it really is all set. It appears as though the meta will center around a few from the revamped skills, therefore I expect all things in this particular build to be cheap and individually distinct, including Essences of Fear and Gloomfang. The only real pricy products will probably become your Poet's Pens.
    The build did lose the Part in the Spider mitts since Bestiary wasn't put into your main game. Well-folded rare mitts are a great substitute because it is going to help with completing resists and ensuring you're inside the attack speed breakpoint to the Poet's Pens.
    Pros:
    + Great damage, especially single target - but good at mapping.
    + Chaos damage can't be reflected.
    + Scales damage in the cool way and uses off-meta skill gems and gear.
    + Fairly cheap to have going, and also very fun to sink poe currency into essence crafting and min-maxing.
    + Great build for the people who love to create his or her gear, but desire to avoid expensive meta crafting.
    + The Skeletons are extremely tanky that they can double as meat shields and bosses will often concentrate on them.
    + Doesn't use Watcher's Eye, stat sticks or any in the other metal gear that's incredibly expensive today.
    Cons:
    - Can only achieve 5k-6k life.
    - Not HC viable on account of Assassin ascendancy and low life pool.
    - Has to work with Flame Dash becasue it is mobility skill.
    - Must be careful with hexproof mobs and reduced curse effectiveness map mods.
    - Cannot be built as CI or LL on account of Gloomfang.
    LEVELING
    It was my league starter and for that reason I leveled it without having the Pens. You have the ability to level with whatever spell you need until Dark Pact may be obtained, after which it level in to the tree shared above using self-cast Dark Pact. I transitioned to the final build after I could buy my two Pens. This had little effect for the tree - it really resulted in I possibly could begin the minion life nodes and after that finally build into your power charges.
    If leveling the build with Pens, use whatever two spells you believe will be the most enjoyable and you also're prepared. I don't think going Dark Pact/Summon Skeletons could be really fast at lower levels and for that reason I would encourage more standard leveling spells rather.
    Shadow Saboteur:
    1. [PoE 3.3] Poison Stacking Seismic/Explosive Trap Theory-craft
    2. [ PoE 3.3] FIRETRAPPER (Leaguestarter, ssf-friendly)
    3. [PoE 3.3] What a Shocking Tri-Element Crit Trapper! [Fire/Ice/Shock Nova Trap build][Shaper Video]
    1. [PoE 3.3] Poison Stacking Seismic/Explosive Trap Theory-craft
    The Idea with the build
    I wish to create use in the new physical damage based traps Seismic Trap and Explosives Trap as well as 4x Coated Shrapnel jewels to be 100% chance to poison.
    Seismic Trap states: Frequently releases numerous waves for virtually any duration. Each wave deals damage inside a number of small burst in the line, ending up creating a bigger burst.
    Explosive Trap states: Results in a very large explosion when triggered dealing spell damage inside an area. Numerous small explosions occur across the area in quick succession following the primary. (from video jewel states causes 1 large then 7 scaled-down explosions)
    •Disintegrator Staff adds a lot of physical damage.
    •Ming's Heart rings impart us with 40% of phys as extra Chaos.
    •Budget versions could run spell daggers. Even Diviniarius dagger still gives decent DPS as outlined by Path of Building, and will be dirt cheap. Especially compared with a 6 link Disintegrator.
    •These new traps deal damage in multiple hits, therefore it seems like they could employ a shotgun effect and applying a great deal of poisons quickly.
    •Against bosses Explosives Trap may be identified as an excellent single target trap. It has no cooldown, and was identified as easily the ability to hit larger bosses effortlessly explosions. So we've Orb of Storms Curse on hit Despair as well as a Spell totem with Wither; dropping the bosses chaos res and adding Wither stacks.
    2. [ PoE 3.3] FIRETRAPPER (Leaguestarter, ssf-friendly)
    A great deal of things may change since brand-new changes and that I never performed a trapper myself.
    However, I have performed for just a while when want to determine my progress in SSF or plan to play a firebased trapper this thread may be for you personally personally.
    In Addition, I use PoePlanner for anyone my builds, I would convert it to PoB too if there's demand.
    This could be a life build, but according to things I find I would plunge to CI to the bigger possible max life pool and immunity to chaos appears pretty sweet in Incursion league.
    SKILLS
    - Firetrap for AoE
    - Flamethrower, but will likely be testing different setups
    WHY SABO?
    - I think saboteur is definitely a solid starting build, with good defensive options you ought to be able to fill your atlas nicely and be competent to level the smoothness safely to the level you decide on.
    - Also a great deal of quality of life for ssf, with incidents you need not concern yourself with unique jewels.
    - Acendant looks very strong too, for its versatility.
    OFFENSIVE
    - Lots of trap damage, some aoe and a lot of good old CRIT
    - Herald of Ash & Anger can be a pretty sick combo but reserving 75% mana may very well be iffy as trapper.
    - we're also penetrating 65% fire resistance at max gem levels
    - selfcast Flammability on bosses/rares
    - bear trap is destined to be nice for bossing
    - a scorching ray totem may very well be implented to decrease boss resistances much more!
    DEFENSIVE
    - a great deal of life (at least to get a trapper) to operate with
    - based on gear, when you feel you receive hit excessive, you'll be able to run grace rather than anger.
    - acrobatics will almost always be nice
    - 20% life regen helps likewise :D
    - ideally we use dagger + shield for shieldcharge/fortify
    - take into account: we now have barely any evasion from tree. A good jade flask is destined to be mandatory
    - you can even fit in a very blasphemy + enfeeble/temp chains in case you really desired to map safely
    3. [PoE 3.3] What a Shocking Tri-Element Crit Trapper! [Fire/Ice/Shock Nova Trap build][Shaper Video]
    I have looked through various Lists of Trapper builds also it was quite confused that I haven't witnessed only one Tri-Element Trapper since... Goodness me, In my opinion, with something wonderingly. Therefore, I'd input it on myself to generate one, and dear me, was I positively 'shocked' from the result!
    Overview
    + Can run basically any Map mod (Although no Life and Mana reg can be quite a major pain)
    + No mandatory Gear
    + Fast screen-clearing
    + Can have a decently high life and ES pool (5k+ life and two.5k-3.5k ES(Depending in your gear)
    + Atziri, Izaro and High Tier Maps ain't not an issue!
    + Can take care of every Guardian!
    + Shaper and T15 Elder viable!
    + Loads of fun to try out!
    + Everyone loves a Shocker!
    = Viable for HC, but can be quite a pain in the beginning, because build tends for being pretty squishy continuing.
    = Mana heavy without Mind over Matter, meaning you'll need a Mana Flask when you don't skill it.
    - The high quantity of giant Shock Novas and Ice Traps could get on one's eyes quickly
    - Your fingers could get stiff from constantly revealing the keyboard
    Changes for 3.3
    Patch Notes are finally out, and dear me, they may be far less stellar as I first hoped. Let's go from the changes with the Passive Tree plus the main skills used within this build first.
    Passive Tree Changes
    Overall, I'd say one can possibly now expect just a little more damage from other traps. One node continues to become cramped between Murder and Elemental Focus, a better added for extra Crit from the big Trap tree, you are now no more should decide between Physical or Elemental Traps and Master Sapper continues to become increased a fantastic deal more detailed the cisco kid (possibly close enough that I can you'll want it for your way well Billed Traps Support generates Craze Charges). Trap tossing speed continues being reduced, however, little (and yes it wasn't that important in the stat, anyways) and Trap recovery rate continues to get halved overall (now absolutely useless with this particular build). One a side-note, the base more active Traps was elevated to fifteen (up from three). With sufficient Cluster Trap skills, you might be able to turn on your damage output a fantastic deal via Perfect Crime in this way!
    Passive Skill Tree
    Initially, skill for that big trap develops the very best, getting each of the life nodes you will get for the way. Next, skill either towards Blast Cascade or go straight for Mind Over Matter, getting all life nodes, the small Trap tree, Saboteur, within the Shadow, the 2 main Jewel slots and Elemental Equilibrium along the way. Next, get Disaster Cast plus the Rash Renovation, then everything on the Witch. Finally, arrive for the Templar and there after skill every one of the Jewel Slots and skipped single life nodes every now and then that simply still might get.
    For Leveling, have yourself Split Arrow initially along that has a Fire Trap around the way. You might use Lightning Arrow when you might be the possibility. When you kill General Gravius, get Ice Trap, Shock Nova and potentially get a Deerstalker for like 1 Alteration Orb and 1 Exalted Orb. After that, you might be able to go, full Trapper, you will see, it's going to deal ample damage while leveling!
    Shadow Trickster
    1. [PoE 3.3] [HC-SC] [10 Blades] Tankster Crit BV MoM Fake Poison Build [Assassin added] [1 to 2,5 mi DPS]
    2. [PoE 3.3] Death's Oath Trickster - ALL CONTENT | Tanky | Budget | Fast Clear | Lag-Free
    3. [PoE 3.3] SC/HC - Essence Drain/Blight MoM Trickster - Uber Elder "viable"
    1. [PoE 3.3] [HC-SC] [10 Blades] Tankster Crit BV MoM Fake Poison Build [Assassin added] [1 to 2,5 mi DPS]
    Blade Vortex Changes for Patch 3.3.0:
    Now has 35% increased hit rate for each and every blade (up from 10%).
    Now deals 35% more damage with hits and ailments for every blade (up from 30% for hits and 20% for ailments).
    Now has 10% increased critical strike chance for every single blade.
    Now incorporates a limit of 10 active spinning blades (down from 20).
    BV is a reasonably strong melee spell where the smoothness, if he does not employ a proper build, can simply die. The reduction from the number of stacks came together with the intention of giving a greater QoL (quality lifestyle), since spell echo was practically mandatory to BV to obtain the maximum variety of blades taking lots of time, an outstanding QoL for bosses who attack quickly and almost non-stop as well as clean maps, making the entire process of recharging the stacks less tedious is actually more lasting effect. In addition, now hits 7.five times per second giving somewhat more total well being for builds that depend on hits, either to fill easier Surgeon's flasks in order to apply poison.
    Goal using this build:
    - 10 Blades at the identical time to kill stronger enemies as soon as possible.
    - Maximum poison stacks possible per second to procs "mors" damage.
    - AoE enough to possess a reasonable region of damage and QoL.
    - Increased Skill Effect Duration enough to employ a reasonable BV and Immortal Call duration, while others temporary buffs.
    - Enough physical, chaos, elemental damage (with gear), cast speed, critical chance/damage to have a very decent damage.
    - The best defensive set depending on Trickster + MoM + Weave the Arcane + Acrobatics + Phase Acrobatics + gear + others temporary defenses (flasks + fortify + Endurance Charges / Immortal Call) coupled with best offensive set possible.
    Leveling Guide
    Leveling with Blade Vortex is rather safe, you need to be careful to never take spike damage in well marked telegraphed skills (hammer smash Vaal Oversoul, Dominus, Malachai, Izaro, etc). Be very careful with volatile, they will (really) kill you when it has "increased damage", "increased elemental damage", "extra elemental damage" or possessed by the tormented spirit.
    Always monitor dropped items, take the primary 4L you see the proper socket colors or be the proper base available for you to placed the correct colors. You need 3 green and 1 blue in 4L, to any or all versions.
    Do you are able to use The Princess unique sword from level 10 until to get Heartbreaker.
    I recommend normal Izaro around level 35. Go cruel Izaro around level 55. Go merciless Izaro after you feel safe (I go from level 65).
    Passive Tree
    Basically, the passive tree is quite similar, changing a number of things among. If you will not like or would like to do stronger versions you may change without many problems respeccing points.
    2. [PoE 3.3] Death's Oath Trickster - ALL CONTENT | Tanky | Budget | Fast Clear | Lag-Free
    The point in this guide is for being an extremely in-depth run-down of how to experiment with the Death's Oath Trickster which includes carried me with the last two leagues. At level 97 in bestiary Flashback SC, this build was the 12th Trickster around the ladder, or roughly the 230th highest level player within the world. If you're shooting to get a top 10 spot, you'll probably would like to stick for a wander/support combos, but I truly hope another 98% from the Path of Exile community gains something because of this. All of my play to level 97 was completed solo, however, not SSF (because I get lonely sometimes, and getting items is great). More experienced players can skip to Skill Setups and Gearing, Itemization, Enchantments sections, while less confident players can give the main thing a read. I've done my best to produce the guide both as in-depth in addition to being beginner-friendly as is possible. If you possess a question, chances will be the answer is in here, but barring that you are able to always ask or shoot me a private message.
    Passive Skill tree
    There are three essential things to take into account when leveling with this particular character. The first is that individuals need two jewel sockets for the Spreading Rot unique jewels, making our blight an international damage amplifier. The second is that you have no points which need taking and regretting later, while using exception of +30 Strength nodes for players struggling to fulfill Death's Oath stat requirements. The third is the fact our aura effectiveness clusters (Charisma & Influence) do not much until we Equip Death's Oath.
    Leveling
    Tabula Rasa will be your friend. Those of you accustomed to reroll and leveling new characters must not be surprised by this. I personally prefer Blade Vortex with Added Chaos Damage for leveling, even so the acts set us up very well to utilize Essence Drainand Contagion likewise. We can poison act bosses for clean and easy kills likewise. In the absence of leveling uniques, rare items with life will suffice.
    Do your hair a favour and spend a superb few levels within the Blood Aqueducts (Act 9) to find the last big of life regeneration you must sustain Death Aura's self-damage. The +30 Strength nodes are completely fine to consider until higher levels, where you could possibly get attributes with your rings.
    CAUTION:
    Death's oath gives attributes on its own, including strength. This means that from it on, you have to have 220-230 strength, otherwise removing the item forces you to unable to re-equip it. This will make regretting certain nodes awkward.
    3. [PoE 3.3] SC/HC - Essence Drain/Blight MoM Trickster - Uber Elder "viable"
    3.3 update: Rather than my usual two paragraphs just as one early league update, I developed a video with my thoughts about the league. Due to no script and all sorts of that jazz, I forgot some details, but nearly all of the info perhaps there is. I will update the gearing sections as being the league progresses therefore we get to find out the power of Vaal Blight.
    I have tried to keep up a guide for Essence Drain for any while now. I started playing ED on the end of 2.1. Since then, I have played ED characters as league starter for any league. I played Witch before Ascendancy, then Ascendant, Trickster, Occultist and Necromancer ED in other leagues. I feel this will make me slightly allowed to spew the lowdown and hopefully help somebody that wants to try Essence Drain.
    The Essence Drain play style can be a synergy between Essence Drain and Contagion, and after 3.0 we include Blight too. Essence Drain is really a projectile spell that applies a powerful damage after some time effect towards the target. Contagion is an section of effect spell that deals weaker damage with time to targets. When a target afflicted with Contagion dies, both Essence Drain and Contagion DoT effects on that focus on are put on to nearby enemies. This means you first apply Contagion, then fire an Essence Drain in to the enemies. When the very first enemy dies, Essence Drain is spread to everything as well as your job is completed. In 3.0 the Allelopathy gloves were introduced, giving us a very secure 5L Blight for that glove slot likewise. This gives ED misused target punch so that it to tackle construction of content better. ED remains a very solid all-around build and may deal operating content with ease if played well.
    Gem link progression
    ED leveling generally is a combination of Blight, Contagion and Essence Drain. ED kicks off very weak, and I end up watching myself using my largest gem links for Contagion and Blight instead. This amounts to personal preference, and I indicates that any new player focuses on the proper ED/Contagion setup as listed below the primary time around. This could ensure it is easier for you to have used for the positioning and play style for down the road.
    We will get Essence Drain once we enter the Caverns of Wrath at level 12. If you do not like it after all this, that is certainly understandable. If you like the idea, the exact performance can get way better since you level up.
    I will split this into two parts:
    - Baseline setup
    - Mid-game+ (level 60-70+)
    The trickiest a part of leveling an ED character is fitting the many gems, so hopefully, this may cause things a tad easier for new players.
    With this Shadow starter builds, you might get more advantages when you happen to be joining Incursion League and tend to play Assassin, Saboteur, and Trickster inside the new season of Path of Exile. Now more ways to Buy POE Currency, as an example, visit official MMOAH site.